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Animation

Character locomotion, weapon animations, cinematics and rigging - keyframe and mocap, engine-ready.

Process

How we run it.

  1. 01

    Rig

    Engine-ready skeletons, control rigs, blend shapes. Weapon rigs with moving parts and states.

  2. 02

    Animate

    First-person and third-person weapon animations, character locomotion, cinematic sequences.

  3. 03

    Mocap

    Record, retarget, clean and polish motion capture data to match your rig and art style.

  4. 04

    Integration

    FBX export, engine integration, animation blueprint setup.

What we cover

  • Character rigs (body, face, cloth, hair)
  • Weapon rigs with mechanical animation (bolt, magazine, fire selector, charging handle)
  • First-person and third-person animation sets
  • Cinematic sequences and cutscenes
  • Motion capture cleanup and retargeting
  • Animation blueprints and state machines (Unreal)

Selected work

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