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Scanning & Tech Art

3D and PBR Scanning, Shader development, material pipelines, tool creation and performance optimisation.

Process

How we run it.

  1. 01

    3D Scan

    Triple scanning pipeline - rapid metric scanning, photometric capture for PBR, and a proprietary phase-shift scanner for sub-millimeter accuracy.

  2. 02

    Shader & materials

    Custom shaders, material functions, procedural setups - built for your engine and art direction.

  3. 03

    Tools & automation

    Maya/Python/Unreal tools, batch processing, validation scripts - tools that saves your team time.

  4. 04

    Pipeline & Performance

    We review your current asset pipeline, identify bottlenecks, and propose tooling solutions.

Selected work

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