Process
How we run it.
- 01
3D Scan
Triple scanning pipeline - rapid metric scanning, photometric capture for PBR, and a proprietary phase-shift scanner for sub-millimeter accuracy.
- 02
Shader & materials
Custom shaders, material functions, procedural setups - built for your engine and art direction.
- 03
Tools & automation
Maya/Python/Unreal tools, batch processing, validation scripts - tools that saves your team time.
- 04
Pipeline & Performance
We review your current asset pipeline, identify bottlenecks, and propose tooling solutions.