Process
How we run it.
- 01
Reference & Calibration
Manufacturer references, real-world materials, 3d scanning. We measure twice, model once.
- 02
CAD & High Poly
CAD for hardsurface, sculpting for softsurface.
- 03
Bake & Paint
Lowpoly, UV, Bake, Textures - easy to pick up, hard to master.
- 04
In-engine test
Integration to verify shading, collision and LoD setup.