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Weapon Art

From concept to integration - creating high-quality, well optimized assets for your project. We can help you build industry-standard weapon systems for your game.

Process

How we run it.

  1. 01

    Reference & Calibration

    Manufacturer references, real-world materials, 3d scanning. We measure twice, model once.

  2. 02

    CAD & High Poly

    CAD for hardsurface, sculpting for softsurface.

  3. 03

    Bake & Paint

    Lowpoly, UV, Bake, Textures - easy to pick up, hard to master.

  4. 04

    In-engine test

    Integration to verify shading, collision and LoD setup.

Selected work

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Got a project for our weapon art team?

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